![]() RPS: Can you explain a little about how Alien Breed Evolution will play? How much inspiration have you taken from the original 16-bit games?ĭennis: Well, the game's all new. While opportunities were limited to develop video games without a publisher prior to XBLA, PSN, Steam and Wii-ware, the rise in popularity of those platforms has made it a viable option for independent developers such as Team 17 to develop games for those platforms the scale of which were probably not financially viable a few years ago. With the success of Worms on XBLA and PSN though, it became clear to us that we could bring a new "Alien Breed" game to digital platforms ourselves without the need for a publisher, so that's why we're talking about the game now. I guess for those publishers, the numbers didn't stack up and for whatever reason it didn't appeal. We've worked on a few Alien Breed games over the last ten or so years, but never managed to get a publisher to buy into the idea. We'd actually been wanting to do an all-new version of the game for most of the last decade, and came close several times (and very close once). It's been quite a wait for another Alien Breed game hasn't it? We've had a lot of email about Alien Breed over the last few years in fact, after Worms, it's easily the game we hear about most from Team 17 fans. ![]() Can you explain a little about why a remake of the game has taken so long, and what has happened inthe past decade that led up to this point?ĭennis: Absolutely. RPS: This Alien Breed game has been a long time coming, and it seems to have had a fairly convoluted history. John Dennis, Team 17's design manager, spoke to us about the project. Having eyed-up the current digital distribution book, and decided there's a niche for them, the company has announced a self-published isometric 3D version of the game, titled Alien Breed Evolution. It has taken until now for Team 17 to figure out how to make a sequel, with two projects cancelled along the way. It's probable that younger readers won't be particularly familiar with Alien Breed, as the last iteration in the series was a 3D version of the 2D corridor shooter, which appeared in 1996.
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